I have lots of things to be thankful for,
and this might not be the least of them: I’m not in any way addicted to digital
games. Some people might say this and then be challenged on their assertion
that (say) an hour a day doesn’t constitute an addiction, but I can speak
confidently because I don’t play them at all. There was a time when I did, just
some of the simple ones, when I was in an insufficiently challenging job and
bored out of my mind, but as soon as I passed out of that situation, my
interest died.
Reality is broken
A writer called Jane McGonigal, as cited in
a recent New York Times article,
might say I should be lamenting this rather than bragging about it: “In her
book “Reality Is Broken,” (McGonigal) argues that play is possibly the best,
healthiest, most productive activity a human can undertake — a gateway to our
ideal psychological state. Games aren’t an escape from reality, McGonigal
contends, they are an optimal form of engaging it. In fact, if we could just
find a way to impose game mechanics on top of everyday life, humans would be
infinitely better off.” Researching this a little further, I found a
presentation by McGonigal in which she sets out the value of games in
overcoming, for instance, “conditions of boredom, inertia, disinterest, and
other serious afflictions of dealing with everyday life.” It seems clear
McGonigal is a serious thinker whose interests go way beyond encouraging people
to hole up in their rooms playing Angry Birds. Still, as the Times article points out, that’s
frequently all that this amounts to in practice, and the fact (if it is such)
that people might feel even worse if deprived of Angry Birds doesn’t seem to
mean they’re actually better off for being able to succumb to it.
Among the many wrong turns we’ve
collectively taken, it’s a bit of a doozy to have created a world that teems
with distraction and opportunity and access, while at the same time allowing
“boredom, inertia, disinterest” and so forth to flourish. McGonigal’s
presentation quotes someone else as follows: “Life is crap, and the ONLY thing
that makes it worth living is art – and play.” But it seems more and more that
(statistically speaking) no one really believes the bit about “art.” The more
readily and completely we have great literature and films and music at our
fingertips, the harder it is to overlook how few people use their fingertips
for that purpose. The central wrong turn, I think, is that those “serious
afflictions” of life have usually been integral to the process of actually
getting anywhere – no matter how much you like studying, or writing, or
inventing, or whatever it may be, it entails major chunks of boredom and
disinterest. I think some of the greatest people in human history probably
spent huge chunks of their time in that state. If they’d had the choice of
easing their misery with a Game Boy rather than pushing through to whatever
ultimately defined them, I doubt we’d ever have heard of them again.
Filmmaking of the people
Most depressing to me is how embodying the
crapness of life now seems to be a virtual prerequisite to attaining cultural
prominence. No wonder people shook their heads at the most recent Oscars for
instance. The Artist was a pleasant
enough way to kill time, but essentially only turned our heads away from the
modern crap for the sake of distracting us with a former brand of it. No one
was fooled into viewing films like The
Help and The Iron Lady as serious
treatments of history – it’s all crap, just like you can’t believe what they
tell you in school. And as for engaging with the modern world – films like Beginners and The Descendants are all about rich people problems, strongly
conveying the inherent unworthiness of everyone else’s crap.
In some parallel socialist fantasy, cheap
technology might have unleashed a new filmmaking of the people. But since the
people know only that life is crap, they seldom get further than documenting
that in the form of YouTube baubles (which the mainstream media seems
increasingly, and to me bewilderingly, to regard as actual news). Even more
ambitious projects often seem marked by futility. The most prominent current
documentarian may be Morgan Spurlock, one of whose recent works was about
selling out to marketers. An example I found oddly depressing was a British
film from a couple of years ago, A
Complete History of my Sexual Failures, in which a musician/director called
Chris Waitt decides to visit the women who’ve dumped him in the past, and to
try getting some insight into why he’s such a perpetual screw-up. The movie is
interesting enough by its own low standards, and Waitt is self-aware enough to
acknowledge the limitations of his project, and to goose it up by letting go of
just about all vanity or dignity.
But it becomes increasingly clear that he
has no idea why anyone else should care about his issues and experiences – the
picture exists only because he views himself as a filmmaker, and this is the
only film he could think of making. He tries to lend it some shape, to find
something lasting or transcendent or transferrable, but there isn’t anything.
He feels a bit better about himself at the end than he did at the beginning,
but then that might have been just as true if he’d spent the budget on a
fitness regime and an enhanced diet. The movie might have been designed to
demonstrate how making “art” is just another boring letdown; better not to
bother, succumb to the disappointment, and stave off the worst by playing
games.
A Complete History…
Except that at the film’s very conclusion,
Waitt finds himself in a new relationship, with a woman he met during the filming
(in the course of a cringe-inducing sequence when he takes too much Viagara and
runs round Central London asking random women if they’ll have sex with him). Out
of understandable caution, the movie itself doesn’t make too much of it, but
according to the web, they’re still together, over four years later. This may
well be the best possible outcome, but it belongs totally to Waitt, and not at
all to us – and is that how art
should work?
How would we seriously know whether reality
is broken or not, when by design or omission we never look in the right place,
and we shirk the boredom of figuring it out? Absolutely, let’s all lose
ourselves to games as a way of glossing over our miserable afflictions, but I
don’t think the improvement to our reality will be as meaningful as for the
people who came up with the stuff we’re losing ourselves to and thereby got
seriously rich. I mean, if it’s all crap anyway, at least try to position
yourself at the right end of it.
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